Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

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Current File : /opt/cloudlinux/venv/lib64/python3.11/site-packages/colorama/winterm.py
# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
try:
    from msvcrt import get_osfhandle
except ImportError:
    def get_osfhandle(_):
        raise OSError("This isn't windows!")


from . import win32

# from wincon.h
class WinColor(object):
    BLACK   = 0
    BLUE    = 1
    GREEN   = 2
    CYAN    = 3
    RED     = 4
    MAGENTA = 5
    YELLOW  = 6
    GREY    = 7

# from wincon.h
class WinStyle(object):
    NORMAL              = 0x00 # dim text, dim background
    BRIGHT              = 0x08 # bright text, dim background
    BRIGHT_BACKGROUND   = 0x80 # dim text, bright background

class WinTerm(object):

    def __init__(self):
        self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
        self.set_attrs(self._default)
        self._default_fore = self._fore
        self._default_back = self._back
        self._default_style = self._style
        # In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style.
        # So that LIGHT_EX colors and BRIGHT style do not clobber each other,
        # we track them separately, since LIGHT_EX is overwritten by Fore/Back
        # and BRIGHT is overwritten by Style codes.
        self._light = 0

    def get_attrs(self):
        return self._fore + self._back * 16 + (self._style | self._light)

    def set_attrs(self, value):
        self._fore = value & 7
        self._back = (value >> 4) & 7
        self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND)

    def reset_all(self, on_stderr=None):
        self.set_attrs(self._default)
        self.set_console(attrs=self._default)
        self._light = 0

    def fore(self, fore=None, light=False, on_stderr=False):
        if fore is None:
            fore = self._default_fore
        self._fore = fore
        # Emulate LIGHT_EX with BRIGHT Style
        if light:
            self._light |= WinStyle.BRIGHT
        else:
            self._light &= ~WinStyle.BRIGHT
        self.set_console(on_stderr=on_stderr)

    def back(self, back=None, light=False, on_stderr=False):
        if back is None:
            back = self._default_back
        self._back = back
        # Emulate LIGHT_EX with BRIGHT_BACKGROUND Style
        if light:
            self._light |= WinStyle.BRIGHT_BACKGROUND
        else:
            self._light &= ~WinStyle.BRIGHT_BACKGROUND
        self.set_console(on_stderr=on_stderr)

    def style(self, style=None, on_stderr=False):
        if style is None:
            style = self._default_style
        self._style = style
        self.set_console(on_stderr=on_stderr)

    def set_console(self, attrs=None, on_stderr=False):
        if attrs is None:
            attrs = self.get_attrs()
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        win32.SetConsoleTextAttribute(handle, attrs)

    def get_position(self, handle):
        position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
        # Because Windows coordinates are 0-based,
        # and win32.SetConsoleCursorPosition expects 1-based.
        position.X += 1
        position.Y += 1
        return position

    def set_cursor_position(self, position=None, on_stderr=False):
        if position is None:
            # I'm not currently tracking the position, so there is no default.
            # position = self.get_position()
            return
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        win32.SetConsoleCursorPosition(handle, position)

    def cursor_adjust(self, x, y, on_stderr=False):
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        position = self.get_position(handle)
        adjusted_position = (position.Y + y, position.X + x)
        win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False)

    def erase_screen(self, mode=0, on_stderr=False):
        # 0 should clear from the cursor to the end of the screen.
        # 1 should clear from the cursor to the beginning of the screen.
        # 2 should clear the entire screen, and move cursor to (1,1)
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        csbi = win32.GetConsoleScreenBufferInfo(handle)
        # get the number of character cells in the current buffer
        cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y
        # get number of character cells before current cursor position
        cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X
        if mode == 0:
            from_coord = csbi.dwCursorPosition
            cells_to_erase = cells_in_screen - cells_before_cursor
        elif mode == 1:
            from_coord = win32.COORD(0, 0)
            cells_to_erase = cells_before_cursor
        elif mode == 2:
            from_coord = win32.COORD(0, 0)
            cells_to_erase = cells_in_screen
        else:
            # invalid mode
            return
        # fill the entire screen with blanks
        win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
        # now set the buffer's attributes accordingly
        win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)
        if mode == 2:
            # put the cursor where needed
            win32.SetConsoleCursorPosition(handle, (1, 1))

    def erase_line(self, mode=0, on_stderr=False):
        # 0 should clear from the cursor to the end of the line.
        # 1 should clear from the cursor to the beginning of the line.
        # 2 should clear the entire line.
        handle = win32.STDOUT
        if on_stderr:
            handle = win32.STDERR
        csbi = win32.GetConsoleScreenBufferInfo(handle)
        if mode == 0:
            from_coord = csbi.dwCursorPosition
            cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X
        elif mode == 1:
            from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
            cells_to_erase = csbi.dwCursorPosition.X
        elif mode == 2:
            from_coord = win32.COORD(0, csbi.dwCursorPosition.Y)
            cells_to_erase = csbi.dwSize.X
        else:
            # invalid mode
            return
        # fill the entire screen with blanks
        win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord)
        # now set the buffer's attributes accordingly
        win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord)

    def set_title(self, title):
        win32.SetConsoleTitle(title)


def enable_vt_processing(fd):
    if win32.windll is None or not win32.winapi_test():
        return False

    try:
        handle = get_osfhandle(fd)
        mode = win32.GetConsoleMode(handle)
        win32.SetConsoleMode(
            handle,
            mode | win32.ENABLE_VIRTUAL_TERMINAL_PROCESSING,
        )

        mode = win32.GetConsoleMode(handle)
        if mode & win32.ENABLE_VIRTUAL_TERMINAL_PROCESSING:
            return True
    # Can get TypeError in testsuite where 'fd' is a Mock()
    except (OSError, TypeError):
        return False

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