Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

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Current File : /opt/cpanel/ea-ruby27/root/usr/share/ruby/ruby-2.7.8/reline//kill_ring.rb
class Reline::KillRing
  module State
    FRESH = :fresh
    CONTINUED = :continued
    PROCESSED = :processed
    YANK = :yank
  end

  RingPoint = Struct.new(:backward, :forward, :str) do
    def initialize(str)
      super(nil, nil, str)
    end

    def ==(other)
      object_id == other.object_id
    end
  end

  class RingBuffer
    attr_reader :size
    attr_reader :head

    def initialize(max = 1024)
      @max = max
      @size = 0
      @head = nil # reading head of ring-shaped tape
    end

    def <<(point)
      if @size.zero?
        @head = point
        @head.backward = @head
        @head.forward = @head
        @size = 1
      elsif @size >= @max
        tail = @head.forward
        new_tail = tail.forward
        @head.forward = point
        point.backward = @head
        new_tail.backward = point
        point.forward = new_tail
        @head = point
      else
        tail = @head.forward
        @head.forward = point
        point.backward = @head
        tail.backward = point
        point.forward = tail
        @head = point
        @size += 1
      end
    end

    def empty?
      @size.zero?
    end
  end

  def initialize(max = 1024)
    @ring = RingBuffer.new(max)
    @ring_pointer = nil
    @buffer = nil
    @state = State::FRESH
  end

  def append(string, before_p = false)
    case @state
    when State::FRESH, State::YANK
      @ring << RingPoint.new(string)
      @state = State::CONTINUED
    when State::CONTINUED, State::PROCESSED
      if before_p
        @ring.head.str.prepend(string)
      else
        @ring.head.str.concat(string)
      end
      @state = State::CONTINUED
    end
  end

  def process
    case @state
    when State::FRESH
      # nothing to do
    when State::CONTINUED
      @state = State::PROCESSED
    when State::PROCESSED
      @state = State::FRESH
    when State::YANK
      # nothing to do
    end
  end

  def yank
    unless @ring.empty?
      @state = State::YANK
      @ring_pointer = @ring.head
      @ring_pointer.str
    else
      nil
    end
  end

  def yank_pop
    if @state == State::YANK
      prev_yank = @ring_pointer.str
      @ring_pointer = @ring_pointer.backward
      [@ring_pointer.str, prev_yank]
    else
      nil
    end
  end
end

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