Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

403WebShell
403Webshell
Server IP : 66.29.132.124  /  Your IP : 18.191.14.62
Web Server : LiteSpeed
System : Linux business141.web-hosting.com 4.18.0-553.lve.el8.x86_64 #1 SMP Mon May 27 15:27:34 UTC 2024 x86_64
User : wavevlvu ( 1524)
PHP Version : 7.4.33
Disable Function : NONE
MySQL : OFF  |  cURL : ON  |  WGET : ON  |  Perl : ON  |  Python : ON  |  Sudo : OFF  |  Pkexec : OFF
Directory :  /usr/include/bind9/isc/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Command :


[ Back ]     

Current File : /usr/include/bind9/isc/queue.h
/*
 * Copyright (C) Internet Systems Consortium, Inc. ("ISC")
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, you can obtain one at https://mozilla.org/MPL/2.0/.
 *
 * See the COPYRIGHT file distributed with this work for additional
 * information regarding copyright ownership.
 */


/*
 * This is a generic implementation of a two-lock concurrent queue.
 * There are built-in mutex locks for the head and tail of the queue,
 * allowing elements to be safely added and removed at the same time.
 *
 * NULL is "end of list"
 * -1 is "not linked"
 */

#ifndef ISC_QUEUE_H
#define ISC_QUEUE_H 1

#include <stdbool.h>

#include <isc/assertions.h>
#include <isc/mutex.h>

#ifdef ISC_QUEUE_CHECKINIT
#define ISC_QLINK_INSIST(x) ISC_INSIST(x)
#else
#define ISC_QLINK_INSIST(x) (void)0
#endif

#define ISC_QLINK(type) struct { type *prev, *next; }

#define ISC_QLINK_INIT(elt, link) \
	do { \
		(elt)->link.next = (elt)->link.prev = (void *)(-1); \
	} while(0)

#define ISC_QLINK_LINKED(elt, link) ((void*)(elt)->link.next != (void*)(-1))

#define ISC_QUEUE(type) struct { \
	type *head, *tail; \
	isc_mutex_t headlock, taillock; \
}

#define ISC_QUEUE_INIT(queue, link) \
	do { \
		(void) isc_mutex_init(&(queue).taillock); \
		(void) isc_mutex_init(&(queue).headlock); \
		(queue).tail = (queue).head = NULL; \
	} while (0)

#define ISC_QUEUE_EMPTY(queue) ((queue).head == NULL)

#define ISC_QUEUE_DESTROY(queue) \
	do { \
		ISC_QLINK_INSIST(ISC_QUEUE_EMPTY(queue)); \
		(void) isc_mutex_destroy(&(queue).taillock); \
		(void) isc_mutex_destroy(&(queue).headlock); \
	} while (0)

/*
 * queues are meant to separate the locks at either end.  For best effect, that
 * means keeping the ends separate - i.e. non-empty queues work best.
 *
 * a push to an empty queue has to take the pop lock to update
 * the pop side of the queue.
 * Popping the last entry has to take the push lock to update
 * the push side of the queue.
 *
 * The order is (pop, push), because a pop is presumably in the
 * latency path and a push is when we're done.
 *
 * We do an MT hot test in push to see if we need both locks, so we can
 * acquire them in order.  Hopefully that makes the case where we get
 * the push lock and find we need the pop lock (and have to release it) rare.
 *
 * > 1 entry - no collision, push works on one end, pop on the other
 *   0 entry - headlock race
 *     pop wins - return(NULL), push adds new as both head/tail
 *     push wins - updates head/tail, becomes 1 entry case.
 *   1 entry - taillock race
 *     pop wins - return(pop) sets head/tail NULL, becomes 0 entry case
 *     push wins - updates {head,tail}->link.next, pop updates head
 *                 with new ->link.next and doesn't update tail
 *
 */
#define ISC_QUEUE_PUSH(queue, elt, link) \
	do { \
		bool headlocked = false; \
		ISC_QLINK_INSIST(!ISC_QLINK_LINKED(elt, link)); \
		LOCK(&(queue).taillock); \
		if ((queue).tail == NULL) { \
			UNLOCK(&(queue).taillock); \
			LOCK(&(queue).headlock); \
			LOCK(&(queue).taillock); \
			headlocked = true; \
		} \
		(elt)->link.prev = (queue).tail; \
		(elt)->link.next = NULL; \
		if ((queue).tail != NULL) \
			(queue).tail->link.next = (elt); \
		(queue).tail = (elt); \
		UNLOCK(&(queue).taillock); \
		if (headlocked) { \
			if ((queue).head == NULL) \
				(queue).head = (elt); \
			UNLOCK(&(queue).headlock); \
		} \
	} while (0)

#define ISC_QUEUE_POP(queue, link, ret) \
	do { \
		LOCK(&(queue).headlock); \
		ret = (queue).head; \
		while (ret != NULL) { \
			if (ret->link.next == NULL) { \
				LOCK(&(queue).taillock); \
				if (ret->link.next == NULL) { \
					(queue).head = (queue).tail = NULL; \
					UNLOCK(&(queue).taillock); \
					break; \
				}\
				UNLOCK(&(queue).taillock); \
			} \
			(queue).head = ret->link.next; \
			(queue).head->link.prev = NULL; \
			break; \
		} \
		UNLOCK(&(queue).headlock); \
		if (ret != NULL) \
			(ret)->link.next = (ret)->link.prev = (void *)(-1); \
	} while(0)

#define ISC_QUEUE_UNLINK(queue, elt, link) \
	do { \
		ISC_QLINK_INSIST(ISC_QLINK_LINKED(elt, link)); \
		LOCK(&(queue).headlock); \
		LOCK(&(queue).taillock); \
		if ((elt)->link.prev == NULL) \
			(queue).head = (elt)->link.next; \
		else \
			(elt)->link.prev->link.next = (elt)->link.next; \
		if ((elt)->link.next == NULL) \
			(queue).tail = (elt)->link.prev; \
		else \
			(elt)->link.next->link.prev = (elt)->link.prev; \
		UNLOCK(&(queue).taillock); \
		UNLOCK(&(queue).headlock); \
		(elt)->link.next = (elt)->link.prev = (void *)(-1); \
	} while(0)

#define ISC_QUEUE_UNLINKIFLINKED(queue, elt, link) \
	do { \
		LOCK(&(queue).headlock); \
		LOCK(&(queue).taillock); \
		if (ISC_QLINK_LINKED(elt, link)) { \
			if ((elt)->link.prev == NULL) \
				(queue).head = (elt)->link.next; \
			else \
				(elt)->link.prev->link.next = (elt)->link.next; \
			if ((elt)->link.next == NULL) \
				(queue).tail = (elt)->link.prev; \
			else \
				(elt)->link.next->link.prev = (elt)->link.prev; \
		} \
		UNLOCK(&(queue).taillock); \
		UNLOCK(&(queue).headlock); \
		(elt)->link.next = (elt)->link.prev = (void *)(-1); \
	} while(0)

#endif /* ISC_QUEUE_H */

Youez - 2016 - github.com/yon3zu
LinuXploit