Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

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Current File : /usr/include/drm/msm_drm.h
/*
 * Copyright (C) 2013 Red Hat
 * Author: Rob Clark <robdclark@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef __MSM_DRM_H__
#define __MSM_DRM_H__

#include "drm.h"

#if defined(__cplusplus)
extern "C" {
#endif

/* Please note that modifications to all structs defined here are
 * subject to backwards-compatibility constraints:
 *  1) Do not use pointers, use __u64 instead for 32 bit / 64 bit
 *     user/kernel compatibility
 *  2) Keep fields aligned to their size
 *  3) Because of how drm_ioctl() works, we can add new fields at
 *     the end of an ioctl if some care is taken: drm_ioctl() will
 *     zero out the new fields at the tail of the ioctl, so a zero
 *     value should have a backwards compatible meaning.  And for
 *     output params, userspace won't see the newly added output
 *     fields.. so that has to be somehow ok.
 */

#define MSM_PIPE_NONE        0x00
#define MSM_PIPE_2D0         0x01
#define MSM_PIPE_2D1         0x02
#define MSM_PIPE_3D0         0x10

/* The pipe-id just uses the lower bits, so can be OR'd with flags in
 * the upper 16 bits (which could be extended further, if needed, maybe
 * we extend/overload the pipe-id some day to deal with multiple rings,
 * but even then I don't think we need the full lower 16 bits).
 */
#define MSM_PIPE_ID_MASK     0xffff
#define MSM_PIPE_ID(x)       ((x) & MSM_PIPE_ID_MASK)
#define MSM_PIPE_FLAGS(x)    ((x) & ~MSM_PIPE_ID_MASK)

/* timeouts are specified in clock-monotonic absolute times (to simplify
 * restarting interrupted ioctls).  The following struct is logically the
 * same as 'struct timespec' but 32/64b ABI safe.
 */
struct drm_msm_timespec {
	__s64 tv_sec;          /* seconds */
	__s64 tv_nsec;         /* nanoseconds */
};

/* Below "RO" indicates a read-only param, "WO" indicates write-only, and
 * "RW" indicates a param that can be both read (GET_PARAM) and written
 * (SET_PARAM)
 */
#define MSM_PARAM_GPU_ID     0x01  /* RO */
#define MSM_PARAM_GMEM_SIZE  0x02  /* RO */
#define MSM_PARAM_CHIP_ID    0x03  /* RO */
#define MSM_PARAM_MAX_FREQ   0x04  /* RO */
#define MSM_PARAM_TIMESTAMP  0x05  /* RO */
#define MSM_PARAM_GMEM_BASE  0x06  /* RO */
#define MSM_PARAM_PRIORITIES 0x07  /* RO: The # of priority levels */
#define MSM_PARAM_PP_PGTABLE 0x08  /* RO: Deprecated, always returns zero */
#define MSM_PARAM_FAULTS     0x09  /* RO */
#define MSM_PARAM_SUSPENDS   0x0a  /* RO */
#define MSM_PARAM_SYSPROF    0x0b  /* WO: 1 preserves perfcntrs, 2 also disables suspend */
#define MSM_PARAM_COMM       0x0c  /* WO: override for task->comm */
#define MSM_PARAM_CMDLINE    0x0d  /* WO: override for task cmdline */
#define MSM_PARAM_VA_START   0x0e  /* RO: start of valid GPU iova range */
#define MSM_PARAM_VA_SIZE    0x0f  /* RO: size of valid GPU iova range (bytes) */

/* For backwards compat.  The original support for preemption was based on
 * a single ring per priority level so # of priority levels equals the #
 * of rings.  With drm/scheduler providing additional levels of priority,
 * the number of priorities is greater than the # of rings.  The param is
 * renamed to better reflect this.
 */
#define MSM_PARAM_NR_RINGS   MSM_PARAM_PRIORITIES

struct drm_msm_param {
	__u32 pipe;           /* in, MSM_PIPE_x */
	__u32 param;          /* in, MSM_PARAM_x */
	__u64 value;          /* out (get_param) or in (set_param) */
	__u32 len;            /* zero for non-pointer params */
	__u32 pad;            /* must be zero */
};

/*
 * GEM buffers:
 */

#define MSM_BO_SCANOUT       0x00000001     /* scanout capable */
#define MSM_BO_GPU_READONLY  0x00000002
#define MSM_BO_CACHE_MASK    0x000f0000
/* cache modes */
#define MSM_BO_CACHED        0x00010000
#define MSM_BO_WC            0x00020000
#define MSM_BO_UNCACHED      0x00040000 /* deprecated, use MSM_BO_WC */
#define MSM_BO_CACHED_COHERENT 0x080000

#define MSM_BO_FLAGS         (MSM_BO_SCANOUT | \
                              MSM_BO_GPU_READONLY | \
                              MSM_BO_CACHE_MASK)

struct drm_msm_gem_new {
	__u64 size;           /* in */
	__u32 flags;          /* in, mask of MSM_BO_x */
	__u32 handle;         /* out */
};

/* Get or set GEM buffer info.  The requested value can be passed
 * directly in 'value', or for data larger than 64b 'value' is a
 * pointer to userspace buffer, with 'len' specifying the number of
 * bytes copied into that buffer.  For info returned by pointer,
 * calling the GEM_INFO ioctl with null 'value' will return the
 * required buffer size in 'len'
 */
#define MSM_INFO_GET_OFFSET	0x00   /* get mmap() offset, returned by value */
#define MSM_INFO_GET_IOVA	0x01   /* get iova, returned by value */
#define MSM_INFO_SET_NAME	0x02   /* set the debug name (by pointer) */
#define MSM_INFO_GET_NAME	0x03   /* get debug name, returned by pointer */
#define MSM_INFO_SET_IOVA	0x04   /* set the iova, passed by value */
#define MSM_INFO_GET_FLAGS	0x05   /* get the MSM_BO_x flags */

struct drm_msm_gem_info {
	__u32 handle;         /* in */
	__u32 info;           /* in - one of MSM_INFO_* */
	__u64 value;          /* in or out */
	__u32 len;            /* in or out */
	__u32 pad;
};

#define MSM_PREP_READ        0x01
#define MSM_PREP_WRITE       0x02
#define MSM_PREP_NOSYNC      0x04

#define MSM_PREP_FLAGS       (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)

struct drm_msm_gem_cpu_prep {
	__u32 handle;         /* in */
	__u32 op;             /* in, mask of MSM_PREP_x */
	struct drm_msm_timespec timeout;   /* in */
};

struct drm_msm_gem_cpu_fini {
	__u32 handle;         /* in */
};

/*
 * Cmdstream Submission:
 */

/* The value written into the cmdstream is logically:
 *
 *   ((relocbuf->gpuaddr + reloc_offset) << shift) | or
 *
 * When we have GPU's w/ >32bit ptrs, it should be possible to deal
 * with this by emit'ing two reloc entries with appropriate shift
 * values.  Or a new MSM_SUBMIT_CMD_x type would also be an option.
 *
 * NOTE that reloc's must be sorted by order of increasing submit_offset,
 * otherwise EINVAL.
 */
struct drm_msm_gem_submit_reloc {
	__u32 submit_offset;  /* in, offset from submit_bo */
	__u32 or;             /* in, value OR'd with result */
	__s32 shift;          /* in, amount of left shift (can be negative) */
	__u32 reloc_idx;      /* in, index of reloc_bo buffer */
	__u64 reloc_offset;   /* in, offset from start of reloc_bo */
};

/* submit-types:
 *   BUF - this cmd buffer is executed normally.
 *   IB_TARGET_BUF - this cmd buffer is an IB target.  Reloc's are
 *      processed normally, but the kernel does not setup an IB to
 *      this buffer in the first-level ringbuffer
 *   CTX_RESTORE_BUF - only executed if there has been a GPU context
 *      switch since the last SUBMIT ioctl
 */
#define MSM_SUBMIT_CMD_BUF             0x0001
#define MSM_SUBMIT_CMD_IB_TARGET_BUF   0x0002
#define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
struct drm_msm_gem_submit_cmd {
	__u32 type;           /* in, one of MSM_SUBMIT_CMD_x */
	__u32 submit_idx;     /* in, index of submit_bo cmdstream buffer */
	__u32 submit_offset;  /* in, offset into submit_bo */
	__u32 size;           /* in, cmdstream size */
	__u32 pad;
	__u32 nr_relocs;      /* in, number of submit_reloc's */
	__u64 relocs;         /* in, ptr to array of submit_reloc's */
};

/* Each buffer referenced elsewhere in the cmdstream submit (ie. the
 * cmdstream buffer(s) themselves or reloc entries) has one (and only
 * one) entry in the submit->bos[] table.
 *
 * As a optimization, the current buffer (gpu virtual address) can be
 * passed back through the 'presumed' field.  If on a subsequent reloc,
 * userspace passes back a 'presumed' address that is still valid,
 * then patching the cmdstream for this entry is skipped.  This can
 * avoid kernel needing to map/access the cmdstream bo in the common
 * case.
 */
#define MSM_SUBMIT_BO_READ             0x0001
#define MSM_SUBMIT_BO_WRITE            0x0002
#define MSM_SUBMIT_BO_DUMP             0x0004
#define MSM_SUBMIT_BO_NO_IMPLICIT      0x0008

#define MSM_SUBMIT_BO_FLAGS            (MSM_SUBMIT_BO_READ | \
					MSM_SUBMIT_BO_WRITE | \
					MSM_SUBMIT_BO_DUMP | \
					MSM_SUBMIT_BO_NO_IMPLICIT)

struct drm_msm_gem_submit_bo {
	__u32 flags;          /* in, mask of MSM_SUBMIT_BO_x */
	__u32 handle;         /* in, GEM handle */
	__u64 presumed;       /* in/out, presumed buffer address */
};

/* Valid submit ioctl flags: */
#define MSM_SUBMIT_NO_IMPLICIT   0x80000000 /* disable implicit sync */
#define MSM_SUBMIT_FENCE_FD_IN   0x40000000 /* enable input fence_fd */
#define MSM_SUBMIT_FENCE_FD_OUT  0x20000000 /* enable output fence_fd */
#define MSM_SUBMIT_SUDO          0x10000000 /* run submitted cmds from RB */
#define MSM_SUBMIT_SYNCOBJ_IN    0x08000000 /* enable input syncobj */
#define MSM_SUBMIT_SYNCOBJ_OUT   0x04000000 /* enable output syncobj */
#define MSM_SUBMIT_FENCE_SN_IN   0x02000000 /* userspace passes in seqno fence */
#define MSM_SUBMIT_FLAGS                ( \
		MSM_SUBMIT_NO_IMPLICIT   | \
		MSM_SUBMIT_FENCE_FD_IN   | \
		MSM_SUBMIT_FENCE_FD_OUT  | \
		MSM_SUBMIT_SUDO          | \
		MSM_SUBMIT_SYNCOBJ_IN    | \
		MSM_SUBMIT_SYNCOBJ_OUT   | \
		MSM_SUBMIT_FENCE_SN_IN   | \
		0)

#define MSM_SUBMIT_SYNCOBJ_RESET 0x00000001 /* Reset syncobj after wait. */
#define MSM_SUBMIT_SYNCOBJ_FLAGS        ( \
		MSM_SUBMIT_SYNCOBJ_RESET | \
		0)

struct drm_msm_gem_submit_syncobj {
	__u32 handle;     /* in, syncobj handle. */
	__u32 flags;      /* in, from MSM_SUBMIT_SYNCOBJ_FLAGS */
	__u64 point;      /* in, timepoint for timeline syncobjs. */
};

/* Each cmdstream submit consists of a table of buffers involved, and
 * one or more cmdstream buffers.  This allows for conditional execution
 * (context-restore), and IB buffers needed for per tile/bin draw cmds.
 */
struct drm_msm_gem_submit {
	__u32 flags;          /* MSM_PIPE_x | MSM_SUBMIT_x */
	__u32 fence;          /* out (or in with MSM_SUBMIT_FENCE_SN_IN flag) */
	__u32 nr_bos;         /* in, number of submit_bo's */
	__u32 nr_cmds;        /* in, number of submit_cmd's */
	__u64 bos;            /* in, ptr to array of submit_bo's */
	__u64 cmds;           /* in, ptr to array of submit_cmd's */
	__s32 fence_fd;       /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN/OUT) */
	__u32 queueid;        /* in, submitqueue id */
	__u64 in_syncobjs;    /* in, ptr to array of drm_msm_gem_submit_syncobj */
	__u64 out_syncobjs;   /* in, ptr to array of drm_msm_gem_submit_syncobj */
	__u32 nr_in_syncobjs; /* in, number of entries in in_syncobj */
	__u32 nr_out_syncobjs; /* in, number of entries in out_syncobj. */
	__u32 syncobj_stride; /* in, stride of syncobj arrays. */
	__u32 pad;            /*in, reserved for future use, always 0. */

};

/* The normal way to synchronize with the GPU is just to CPU_PREP on
 * a buffer if you need to access it from the CPU (other cmdstream
 * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
 * handle the required synchronization under the hood).  This ioctl
 * mainly just exists as a way to implement the gallium pipe_fence
 * APIs without requiring a dummy bo to synchronize on.
 */
struct drm_msm_wait_fence {
	__u32 fence;          /* in */
	__u32 pad;
	struct drm_msm_timespec timeout;   /* in */
	__u32 queueid;         /* in, submitqueue id */
};

/* madvise provides a way to tell the kernel in case a buffers contents
 * can be discarded under memory pressure, which is useful for userspace
 * bo cache where we want to optimistically hold on to buffer allocate
 * and potential mmap, but allow the pages to be discarded under memory
 * pressure.
 *
 * Typical usage would involve madvise(DONTNEED) when buffer enters BO
 * cache, and madvise(WILLNEED) if trying to recycle buffer from BO cache.
 * In the WILLNEED case, 'retained' indicates to userspace whether the
 * backing pages still exist.
 */
#define MSM_MADV_WILLNEED 0       /* backing pages are needed, status returned in 'retained' */
#define MSM_MADV_DONTNEED 1       /* backing pages not needed */
#define __MSM_MADV_PURGED 2       /* internal state */

struct drm_msm_gem_madvise {
	__u32 handle;         /* in, GEM handle */
	__u32 madv;           /* in, MSM_MADV_x */
	__u32 retained;       /* out, whether backing store still exists */
};

/*
 * Draw queues allow the user to set specific submission parameter. Command
 * submissions specify a specific submitqueue to use.  ID 0 is reserved for
 * backwards compatibility as a "default" submitqueue
 */

#define MSM_SUBMITQUEUE_FLAGS (0)

/*
 * The submitqueue priority should be between 0 and MSM_PARAM_PRIORITIES-1,
 * a lower numeric value is higher priority.
 */
struct drm_msm_submitqueue {
	__u32 flags;   /* in, MSM_SUBMITQUEUE_x */
	__u32 prio;    /* in, Priority level */
	__u32 id;      /* out, identifier */
};

#define MSM_SUBMITQUEUE_PARAM_FAULTS   0

struct drm_msm_submitqueue_query {
	__u64 data;
	__u32 id;
	__u32 param;
	__u32 len;
	__u32 pad;
};

#define DRM_MSM_GET_PARAM              0x00
#define DRM_MSM_SET_PARAM              0x01
#define DRM_MSM_GEM_NEW                0x02
#define DRM_MSM_GEM_INFO               0x03
#define DRM_MSM_GEM_CPU_PREP           0x04
#define DRM_MSM_GEM_CPU_FINI           0x05
#define DRM_MSM_GEM_SUBMIT             0x06
#define DRM_MSM_WAIT_FENCE             0x07
#define DRM_MSM_GEM_MADVISE            0x08
/* placeholder:
#define DRM_MSM_GEM_SVM_NEW            0x09
 */
#define DRM_MSM_SUBMITQUEUE_NEW        0x0A
#define DRM_MSM_SUBMITQUEUE_CLOSE      0x0B
#define DRM_MSM_SUBMITQUEUE_QUERY      0x0C

#define DRM_IOCTL_MSM_GET_PARAM        DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
#define DRM_IOCTL_MSM_SET_PARAM        DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SET_PARAM, struct drm_msm_param)
#define DRM_IOCTL_MSM_GEM_NEW          DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
#define DRM_IOCTL_MSM_GEM_INFO         DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
#define DRM_IOCTL_MSM_GEM_CPU_PREP     DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
#define DRM_IOCTL_MSM_GEM_CPU_FINI     DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
#define DRM_IOCTL_MSM_GEM_SUBMIT       DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
#define DRM_IOCTL_MSM_WAIT_FENCE       DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
#define DRM_IOCTL_MSM_GEM_MADVISE      DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_MADVISE, struct drm_msm_gem_madvise)
#define DRM_IOCTL_MSM_SUBMITQUEUE_NEW    DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_NEW, struct drm_msm_submitqueue)
#define DRM_IOCTL_MSM_SUBMITQUEUE_CLOSE  DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_CLOSE, __u32)
#define DRM_IOCTL_MSM_SUBMITQUEUE_QUERY  DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_SUBMITQUEUE_QUERY, struct drm_msm_submitqueue_query)

#if defined(__cplusplus)
}
#endif

#endif /* __MSM_DRM_H__ */

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