Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

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Directory :  /proc/self/root/opt/cloudlinux/venv/lib/python3.11/site-packages/numpy/random/

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Current File : /proc/self/root/opt/cloudlinux/venv/lib/python3.11/site-packages/numpy/random/_bounded_integers.pxd
from libc.stdint cimport (uint8_t, uint16_t, uint32_t, uint64_t,
                          int8_t, int16_t, int32_t, int64_t, intptr_t)
import numpy as np
cimport numpy as np
ctypedef np.npy_bool bool_t

from numpy.random cimport bitgen_t

cdef inline uint64_t _gen_mask(uint64_t max_val) nogil:
    """Mask generator for use in bounded random numbers"""
    # Smallest bit mask >= max
    cdef uint64_t mask = max_val
    mask |= mask >> 1
    mask |= mask >> 2
    mask |= mask >> 4
    mask |= mask >> 8
    mask |= mask >> 16
    mask |= mask >> 32
    return mask

cdef object _rand_uint64(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_uint32(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_uint16(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_uint8(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_bool(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_int64(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_int32(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_int16(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)
cdef object _rand_int8(object low, object high, object size, bint use_masked, bint closed, bitgen_t *state, object lock)

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