Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

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Current File : /usr/share/perl5/vendor_perl/Package/Reaper.pm
use strict;
use warnings;
package Package::Reaper;
{
  $Package::Reaper::VERSION = '1.106';
}
use 5.008;
# ABSTRACT: pseudo-garbage-collection for packages

use Carp ();
use Symbol ();


sub new {
  my ($class, $package) = @_;

  # Do I care about checking $package with _CLASS and/or exists_package?
  # Probably not, for now. -- rjbs, 2006-06-05
  my $self = [ $package, 1 ];
  bless $self => $class;
}


sub package {
  my $self = shift;
  Carp::croak "a reaper's package may not be altered" if @_;
  return $self->[0];
}


sub is_armed {
  my $self = shift;
  return $self->[1] == 1;
}


sub disarm { $_[0]->[1] = 0 }


sub arm { $_[0]->[1] = 1 }

sub DESTROY {
  my ($self) = @_;

  return unless $self->is_armed;

  my $package = $self->package;

  Symbol::delete_package($package);
}

"You might be a king or a little street sweeper, but sooner or later you dance
with Package:Reaper.";

__END__

=pod

=encoding UTF-8

=head1 NAME

Package::Reaper - pseudo-garbage-collection for packages

=head1 VERSION

version 1.106

=head1 SYNOPSIS

    use Package::Generator;
    use Package::Reaper;

    {
      my $package = Package::Generator->new_package;
      my $reaper  = Package::Reaper->new($package);
      ...
    }

    # at this point, $package stash has been deleted

=head1 DESCRIPTION

This module allows you to create simple objects which, when destroyed, delete a
given package.  This lets you approximate lexically scoped packages.

=head1 INTERFACE

=head2 new

  my $reaper = Package::Reaper->new($package);

This returns the newly generated package reaper.  When the reaper goes out of
scope and is garbage collected, it will delete the symbol table entry for the
package.

=head2 package

  my $package = $reaper->package;

This method returns the package which will be reaped.

=head2 is_armed

  if ($reaper->is_armed) { ... }

This method returns true if the reaper is armed and false otherwise.  Reapers
always start out armed.  A disarmed reaper will not actually reap when
destroyed.

=head2 disarm

  $reaper->disarm;

This method disarms the reaper, so that it will not reap the package when it is
destroyed.

=head2 arm

  $reaper->arm;

This method arms the reaper, so that it will reap its package when it is
destroyed.  By default, new reapers are armed.

=head1 AUTHOR

Ricardo SIGNES <rjbs@cpan.org>

=head1 COPYRIGHT AND LICENSE

This software is copyright (c) 2005 by Ricardo SIGNES.

This is free software; you can redistribute it and/or modify it under
the same terms as the Perl 5 programming language system itself.

=cut

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