Failed to save the file to the "xx" directory.

Failed to save the file to the "ll" directory.

Failed to save the file to the "mm" directory.

Failed to save the file to the "wp" directory.

403WebShell
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Directory :  /var/softaculous/paintbrushjs/

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Current File : /var/softaculous/paintbrushjs/info.xml
<?xml version="1.0" encoding="utf-8"?><soft xmlns="http://www.softaculous.com">
	<overview>
		<img src="logo.gif" style="float:right;margin:8px;" alt="" />{{overview}}
	</overview>
	<features>
		{{features}}
	</features>
	<demo>
		http://mezzoblue.github.com/PaintbrushJS/
	</demo>
	<ratings>
		http://www.softaculous.com/softwares/javascripts/libraries/PaintbrushJS
	</ratings>
	<space>
		1797966
	</space>
	<support>
		https://github.com/mezzoblue/PaintbrushJS
	</support>
	<version>
		0.3
	</version>
	<mod>1</mod>
	<mod_files>5</mod_files>
	<softversion>
		2.8
	</softversion>
	<languages>
		<english-overview>
		<font size="5" color="#182e7a">PaintbrushJS</font> is a lightweight browser-based image processing library built with Javascript and canvas.
		<br /><br />
		PaintbrushJS is licensed under the <a href="http://www.opensource.org/licenses/mit-license.php">MIT License</a>.
		</english-overview>
		<english-features>
		You use it by applying a class to an element on the page and setting a few parameters with some extra <span class="caps">HTML</span> attributes. If the element is an <code>img</code> or it has a <code>background-image</code> set in your <span class="caps">CSS</span>, PaintbrushJS will create a temporary <code>canvas</code> element and manipulate the image there, before finally saving it back out to the original element.
		</english-features>
	</languages>
</soft>

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