403Webshell
Server IP : 66.29.132.124  /  Your IP : 3.145.32.238
Web Server : LiteSpeed
System : Linux business141.web-hosting.com 4.18.0-553.lve.el8.x86_64 #1 SMP Mon May 27 15:27:34 UTC 2024 x86_64
User : wavevlvu ( 1524)
PHP Version : 7.4.33
Disable Function : NONE
MySQL : OFF  |  cURL : ON  |  WGET : ON  |  Perl : ON  |  Python : ON  |  Sudo : OFF  |  Pkexec : OFF
Directory :  /home/wavevlvu/book24.ng/vendor/brick/math/src/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Command :


[ Back ]     

Current File : /home/wavevlvu/book24.ng/vendor/brick/math/src/RoundingMode.php
<?php

declare(strict_types=1);

namespace Brick\Math;

/**
 * Specifies a rounding behavior for numerical operations capable of discarding precision.
 *
 * Each rounding mode indicates how the least significant returned digit of a rounded result
 * is to be calculated. If fewer digits are returned than the digits needed to represent the
 * exact numerical result, the discarded digits will be referred to as the discarded fraction
 * regardless the digits' contribution to the value of the number. In other words, considered
 * as a numerical value, the discarded fraction could have an absolute value greater than one.
 */
final class RoundingMode
{
    /**
     * Private constructor. This class is not instantiable.
     *
     * @codeCoverageIgnore
     */
    private function __construct()
    {
    }

    /**
     * Asserts that the requested operation has an exact result, hence no rounding is necessary.
     *
     * If this rounding mode is specified on an operation that yields a result that
     * cannot be represented at the requested scale, a RoundingNecessaryException is thrown.
     */
    public const UNNECESSARY = 0;

    /**
     * Rounds away from zero.
     *
     * Always increments the digit prior to a nonzero discarded fraction.
     * Note that this rounding mode never decreases the magnitude of the calculated value.
     */
    public const UP = 1;

    /**
     * Rounds towards zero.
     *
     * Never increments the digit prior to a discarded fraction (i.e., truncates).
     * Note that this rounding mode never increases the magnitude of the calculated value.
     */
    public const DOWN = 2;

    /**
     * Rounds towards positive infinity.
     *
     * If the result is positive, behaves as for UP; if negative, behaves as for DOWN.
     * Note that this rounding mode never decreases the calculated value.
     */
    public const CEILING = 3;

    /**
     * Rounds towards negative infinity.
     *
     * If the result is positive, behave as for DOWN; if negative, behave as for UP.
     * Note that this rounding mode never increases the calculated value.
     */
    public const FLOOR = 4;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up.
     *
     * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN.
     * Note that this is the rounding mode commonly taught at school.
     */
    public const HALF_UP = 5;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down.
     *
     * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN.
     */
    public const HALF_DOWN = 6;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity.
     *
     * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN.
     */
    public const HALF_CEILING = 7;

    /**
     * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity.
     *
     * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP.
     */
    public const HALF_FLOOR = 8;

    /**
     * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor.
     *
     * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd;
     * behaves as for HALF_DOWN if it's even.
     *
     * Note that this is the rounding mode that statistically minimizes
     * cumulative error when applied repeatedly over a sequence of calculations.
     * It is sometimes known as "Banker's rounding", and is chiefly used in the USA.
     */
    public const HALF_EVEN = 9;
}

Youez - 2016 - github.com/yon3zu
LinuXploit